![]() ![]() The lower entrance requires crossing under a wall of vines with either Isma's Tear or a very well-timed Super Dash. ![]() The first entrance is below the Overgrown Mound, requiring the Shade Cloak to bypass a Shade Gate. There are initially three ways to enter the Queen's Gardens: two from Fog Canyon and one from Deepnest. They now consider the gardens to be their lands. When the Mantis Traitors were exiled from their village in the Fungal Wastes, they eventually settled in the Queen's Gardens. After the White Lady bound herself in her chamber in the Gardens and the Infection returned, the Gardens grew wild and became overgrown. At some point this area was annexed by the White Lady, who turned it into her well-guarded retreat. The Queen's Gardens used to belong to Unn and her Mosskin Tribe. This room is important for the Delicate Flower quest. The grave of the Traitor Lord's daughter is located above the Stag Station. ![]() After the Traitor Lord's defeat, she grants a White Fragment, half of the Kingsoul Charm. The White Lady is located west of this area, alongside the corpse of Dryya. ![]() Along the way, the Warrior Dream Marmu can be found.įurther north is a greenhouse where the Traitor Lord is fought. In the central part of the Queen's Gardens is a Stag Station, which can be opened by going above and around this room. Below this area is the Moss Chapel where the Moss Prophet preaches. The south-east part of the Gardens contains a corpse holding the Love Key. Besides the Hallownest structures and flowering plants, tents have cropped up in the Gardens, housing the Mantis Traitors. Lanterns with Lumaflies light up the area. The Gardens are filled with overgrown vegetation, thorny vines, and neglected greenhouses. Beating him grants the Rivalry achievement. He is quite inept in combat and regularly messes up his jumps. He simply has to be attacked until the fight is over. As a boss, he deals no damage due to his nail being made of shellwood. He then becomes the final boss of the first trial. If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. If saved, he once again complains about the Knight meddling in his supposed heroics. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. He has forgotten the Knight and introduces himself again.įound stuck in spider webs, presumably having been captured by the beasts of Deepnest. Zote can be found in a corridor leading back to the storerooms of the City of Tears. If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion. Hitting his shell here grants the Neglect achievement. If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. He regards the Knight as beneath him and accuses them of constantly getting in his way.įound along the path leading to Greenpath. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. Unfortunately, because it is made of shellwood, it cannot deal damage. He named his nail "Life Ender" because names supposedly have power. This is ultimately revealed to be a promise of glory for himself. Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. ![]()
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